Kolver’s buildings, one by one, and a world you can live off.
01 · The places
Thirty-four buildings
The church and churchyard, the two schools, Kolver Hall, the police station, the hotel, the doctor, the town hall and cinema, the shops and the petrol station, the flats, the kindergarten, the dairy, the camping, the shipyard, jetties and the quarry.
Grandpa’s generator, lights and record player; handheld and camper radios with ten stations.
Kolver Church.
02 · Living off it
Wolves, guns and an ending
Wolves, bears and owls; rowing boats; vegetation, berries and mushrooms with a field guide; campfires and cooking.
The military base, the pistol and rifle, the field car and a helicopter you can fly.
The ending: power the summit transmitter and call one side or the other.