Developer blog
What’s new in Kolver
October 1998. For a month the television has shown nothing but static. The phone is dead, the pantry is almost bare, and every window in the valley has stayed dark since the day Grandpa went next door and never came back.
Kolver is a first-person survival game inspired by the look of the original PlayStation and late-90s/early-2000s computer games, set in a small fjord town in the Democratic People’s Kingdom of Kalmar, where the King’s portrait hangs above every television. Take a flashlight out into the cold and the dark. Scavenge the empty houses for food and water, read the newspapers, notes and diaries people left behind, and decide for yourself what emptied the town overnight.
Walk softly. You may not be as alone as you think.
This is where updates to Kolver are posted as the game takes shape, newest first. To see most of it in one place, open the developer console (§ or F10) and type showcase.

14–15 October 2026
art-style-test
A new look with real faces, every man’s lines spoken aloud, a PSX title screen and a sprayed studio logo, Kolver’s own music, and the story moved to October 1998.

14 October 2026
1-start-stage-3-and-4-of-arma-inspired-layer
What playtesting asked for, and a lot that’s new: roaming patrols, blocking, a border with watchtowers, the coast guard, farms, feral cats, the King on loudspeakers and helicopter music.

13–14 October 2026
1-start-stage-3-and-4-of-arma-inspired-layer
The squad: a screen for each man’s kit and the formation’s places, men who take the nearest place, a formation that only turns when you walk on, and Delta as in ARMA 2.

13 October 2026
1-start-stage-3-and-4-of-arma-inspired-layer
A long list of fixes: flicker and cracks on houses, ground through roads, a playable showcase, wide streetlights, an AI driver that keeps right, magazines, and rockets that bring helicopters down.

11 October 2026
1-start-stage-3-and-4-of-arma-inspired-layer
A world of people: talking face to face, money and traders, classes and hiring, errands, looters, roadblocks into town, patrols, helicopters with pilots and the people who stayed.

10–11 October 2026
main
Survival with more bite, third person, parachutes, and the first people with guns: soldiers and Varden, joining a side and a squad of your own.

10 October 2026
survival-and-houses
Kolver’s places modelled one by one, a world to live off, guns, the radios and the ending.

9 October 2026
story-regime-signs
The story begins to be told: papers to find and a journal, the DPKK regime on posters, and Norwegian road signs.

9 October 2026
main
The vertical slice: the real map at 1:1, the PS1 look, Grandpa’s house and camper, the orienteering map and compass, survival, animals and saving.