VARÐEN GAMES
Kolver · developer blog

Update 0.4.0 – A World of People

1-start-stage-3-and-4-of-arma-inspired-layer

11 October 2026

Kolver fills up with people: soldiers to bargain with, looters to avoid, a few townspeople who never left, and crews to call in from the air.

01 · The dialogue screen

Talking face to face

Kari Lindvik, the goat woman, on the dialogue screen.
Halvdan Kroken at his stall.

02 · Kroner, values, traders

Money and trading

The trade screen: mine at his buying price, his at his asking price.
Kroken’s stall by the camping cabins: a table under a tarp, a board, a fire in a barrel.

03 · Classes and hiring

Classes, guns and hiring

Classes on the showcase pad, each with its own gun.
A 40 mm grenade going off on the showcase pad (Roar Haugland, in orange, a little too close).

04 · Orders, errands, transport

The field radio

The field radio with the squad, errands and transport.

05 · Looters

Looters in town

Kenny «Smeden» blocks the way, bat in hand.
The hotel gang’s corner.

06 · The army in town

Roadblocks and patrols

A roadblock on the road into town.

07 · Helicopters

The flight course

Varden’s airfield: the stolen army helicopter, the red and the blue.
The four kinds side by side on the showcase pad.

08 · Crews

A helicopter or a car on call

Called on the field radio (K): the army’s car has driven up the road to Grandpa’s and waits, a soldier at the wheel (the camper in front).

09 · The townspeople

The people who stayed

Kjell Hegge, fisherman, “K. H.” of the bottle: the north jetty at dawn.
Torvald Ness, whom nobody counted: by the King’s statue at noon.
Mari Strand, 11: the playground after lunch.
Kari Lindvik, goats past the waterworks: her pasture, late morning.
Birger Fosse, loyal farmer: out at his farm.

10 · Rumours on Grandpa’s map

What they saw

Grandpa’s O-map after talking to four people.

11 · Fixes

Fixed along the way

The church tower from the side, after the fix.
Kjell stands on the jetty’s deck now.

12 · The showcase

See it yourself

The faces wall.
The looters’ and townspeople’s rows.